I create assets for use in Hornet's commercials, I've made environment and prop models for them.
I create zbrush models ready for print to go into toy production. I've worked with Dave on Marvel and Disney titles as well as smaller studios.
Modeled for commercials made by Buck.
I model assets for commercials made by Psyop, I've worked on character, prop, and environment models here.
I'm responsible for creating cloth simulations, models, and grooms at Psyop.
I occasionally write tutorials for the developers at Vanda Engine pertaining to Maya's integration into Vanda Engine.
I helped with asset creation for the new game mode which entailed modeling, UVing, texturing, and animating for the ships.